Please use this identifier to cite or link to this item:
https://hdl.handle.net/1959.11/12161
Title: | Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication | Contributor(s): | Dowd, Cate (author) | Publication Date: | 2009 | DOI: | 10.1109/VS-GAMES.2009.30 | Handle Link: | https://hdl.handle.net/1959.11/12161 | Abstract: | This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals. | Publication Type: | Conference Publication | Conference Details: | VS-GAMES 2009: First International Conference on Games and Virtual Worlds for Serious Applications, Coventry, United Kingdom, 23rd - 24th March, 2009 | Source of Publication: | Proceedings of the IEEE Virtual Worlds for Serious Applications First International Conference, VS-GAMES 2009, p. 215-216 | Publisher: | Institute of Electrical and Electronics Engineers (IEEE) | Place of Publication: | Los Alamitos, United States of America | Fields of Research (FoR) 2008: | 190301 Journalism Studies 080111 Virtual Reality and Related Simulation 190202 Computer Gaming and Animation |
Socio-Economic Objective (SEO) 2008: | 890301 Electronic Information Storage and Retrieval Services 950299 Communication not elsewhere classified 890203 Computer Gaming Software |
Peer Reviewed: | Yes | HERDC Category Description: | E1 Refereed Scholarly Conference Publication |
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Appears in Collections: | Conference Publication School of Humanities, Arts and Social Sciences |
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