Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication

Title
Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication
Publication Date
2009
Author(s)
Dowd, Cate
Editor
Editor(s): Genaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitas
Type of document
Conference Publication
Language
en
Entity Type
Publication
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Place of publication
Los Alamitos, United States of America
DOI
10.1109/VS-GAMES.2009.30
UNE publication id
une:12367
Abstract
This paper introduces an early stage design method for online serious games. The examples are from a crisis communication project with role-playing public relations experts and journalists. The CAT method (Creative Agents and Triggers) aims for the elicitation of domain knowledge and vocabulary and to assist understanding of elementary logic and AI for games. It uses limited UML diagrams and trigger documents to bridge a divide between design and software engineering. Select CAT method techniques are outlined in this paper and have been successfully used in a series of participatory design workshops with professionals.
Link
Citation
Proceedings of the IEEE Virtual Worlds for Serious Applications First International Conference, VS-GAMES 2009, p. 215-216
ISBN
9780769535883
Start page
215
End page
216

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