Please use this identifier to cite or link to this item:
https://hdl.handle.net/1959.11/11802
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Reiners, Torsten | en |
dc.contributor.author | Wood, Lincoln C | en |
dc.contributor.author | Chang, Vanessa | en |
dc.contributor.author | Gutl, Christian | en |
dc.contributor.author | Herrington, Jan | en |
dc.contributor.author | Teras, Hanna | en |
dc.contributor.author | Gregory, Sue | en |
local.source.editor | Editor(s): Piet Kommers, Tomayess Issa, Pedro Isaias and Luis Rodrigues | en |
dc.date.accessioned | 2013-01-03T15:31:00Z | - |
dc.date.issued | 2012 | - |
dc.identifier.citation | Proceedings of the IADIS International Conference on Internet Technologies & Society (ITS 2012), p. 93-100 | en |
dc.identifier.isbn | 9789728939779 | en |
dc.identifier.uri | https://hdl.handle.net/1959.11/11802 | - |
dc.description.abstract | This paper addresses the largely 'inauthentic' pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and authentic experience in education; that is to bridge the gap between the academic perspective and the real-world requirements. Industry postulate that recent graduates lack requisite skills, are often ignorant of the workings of company cultures, and are uncertain how to transfer their university-acquired theoretical knowledge to effective practice. We propose an environment that increases authenticity through inclusion of real-life complexity modelled in an immersive scenario, links scenarios into a comprehensive supply chain that supports exchange of information and repercussions/effects from actions between modules, and includes gaming mechanisms to increase student engagement further. In particular, the gaming mechanisms encourage student engagement (and better manage their interaction/learning process with in a stepwise fashion, rather than 'throwing them in the deep end'), reflection, and learning from the flow-on effects of an interlinked immersive, authentic, virtual, awesome, environment. | en |
dc.language | en | en |
dc.publisher | IADIS Press | en |
dc.relation.ispartof | Proceedings of the IADIS International Conference Internet Technologies and Society 2012 | en |
dc.title | Operationalising Gamification in an Educational Authentic Environment | en |
dc.type | Conference Publication | en |
dc.relation.conference | ITS 2012: International Association for Development of the Information Society (IADIS) International Conference on Internet Technologies & Society | en |
dcterms.accessRights | Green | en |
dc.subject.keywords | Educational Technology and Computing | en |
dc.subject.keywords | Education | en |
local.contributor.firstname | Torsten | en |
local.contributor.firstname | Lincoln C | en |
local.contributor.firstname | Vanessa | en |
local.contributor.firstname | Christian | en |
local.contributor.firstname | Jan | en |
local.contributor.firstname | Hanna | en |
local.contributor.firstname | Sue | en |
local.subject.for2008 | 130306 Educational Technology and Computing | en |
local.subject.for2008 | 139999 Education not elsewhere classified | en |
local.subject.seo2008 | 930599 Education and Training Systems not elsewhere classified | en |
local.subject.seo2008 | 939999 Education and Training not elsewhere classified | en |
local.subject.seo2008 | 930203 Teaching and Instruction Technologies | en |
local.profile.school | School of Education | en |
local.profile.email | torsten.reiners@gmail.com | en |
local.profile.email | L.Wood@curtin.edu.au | en |
local.profile.email | Vanessa.Chang@cbs.curtin.edu.au | en |
local.profile.email | Christian.Guetl@iicm.tugraz.at | en |
local.profile.email | j.herrington@murdoch.edu.au | en |
local.profile.email | hanna.teras@gmail.com | en |
local.profile.email | sgregor4@une.edu.au | en |
local.output.category | E1 | en |
local.record.place | au | en |
local.record.institution | University of New England | en |
local.identifier.epublicationsrecord | une-20121221-11362 | en |
local.date.conference | 28th - 30th November, 2012 | en |
local.conference.place | Perth, Australia | en |
local.publisher.place | Lisbon, Portugal | en |
local.format.startpage | 93 | en |
local.format.endpage | 100 | en |
local.url.open | http://aut.researchgateway.ac.nz/handle/10292/6204 | en |
local.peerreviewed | Yes | en |
local.access.fulltext | Yes | en |
local.contributor.lastname | Reiners | en |
local.contributor.lastname | Wood | en |
local.contributor.lastname | Chang | en |
local.contributor.lastname | Gutl | en |
local.contributor.lastname | Herrington | en |
local.contributor.lastname | Teras | en |
local.contributor.lastname | Gregory | en |
dc.identifier.staff | une-id:sgregor4 | en |
local.profile.orcid | 0000-0002-0417-8266 | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.profile.role | author | en |
local.identifier.unepublicationid | une:12003 | en |
dc.identifier.academiclevel | Academic | en |
dc.identifier.academiclevel | Academic | en |
dc.identifier.academiclevel | Academic | en |
local.title.maintitle | Operationalising Gamification in an Educational Authentic Environment | en |
local.output.categorydescription | E1 Refereed Scholarly Conference Publication | en |
local.relation.grantdescription | NHMRC/ID12-2498 | en |
local.conference.details | ITS 2012: International Association for Development of the Information Society (IADIS) International Conference on Internet Technologies & Society, Perth, Australia, 28th - 30th November, 2012 | en |
local.search.author | Reiners, Torsten | en |
local.search.author | Wood, Lincoln C | en |
local.search.author | Chang, Vanessa | en |
local.search.author | Gutl, Christian | en |
local.search.author | Herrington, Jan | en |
local.search.author | Teras, Hanna | en |
local.search.author | Gregory, Sue | en |
local.uneassociation | Unknown | en |
local.atsiresearch | No | en |
local.sensitive.cultural | No | en |
local.year.published | 2012 | - |
local.subject.for2020 | 390405 Educational technology and computing | en |
local.subject.for2020 | 399999 Other education not elsewhere classified | en |
local.subject.seo2020 | 160304 Teaching and instruction technologies | en |
local.date.start | 2012-11-28 | - |
local.date.end | 2012-11-30 | - |
Appears in Collections: | Conference Publication |
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