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Title: Operationalising Gamification in an Educational Authentic Environment
Contributor(s): Reiners, Torsten (author); Wood, Lincoln C (author); Chang, Vanessa (author); Gutl, Christian (author); Herrington, Jan (author); Teras, Hanna (author); Gregory, Sue  (author)orcid 
Publication Date: 2012
Open Access: Yes
Handle Link:
Open Access Link: Access Link
Abstract: This paper addresses the largely 'inauthentic' pedagogical approaches in current classroom and distance-learning environments, and will propose a methodology that utilises existing technologies to provide an immersive and authentic experience in education; that is to bridge the gap between the academic perspective and the real-world requirements. Industry postulate that recent graduates lack requisite skills, are often ignorant of the workings of company cultures, and are uncertain how to transfer their university-acquired theoretical knowledge to effective practice. We propose an environment that increases authenticity through inclusion of real-life complexity modelled in an immersive scenario, links scenarios into a comprehensive supply chain that supports exchange of information and repercussions/effects from actions between modules, and includes gaming mechanisms to increase student engagement further. In particular, the gaming mechanisms encourage student engagement (and better manage their interaction/learning process with in a stepwise fashion, rather than 'throwing them in the deep end'), reflection, and learning from the flow-on effects of an interlinked immersive, authentic, virtual, awesome, environment.
Publication Type: Conference Publication
Conference Details: ITS 2012: International Association for Development of the Information Society (IADIS) International Conference on Internet Technologies & Society, Perth, Australia, 28th - 30th November, 2012
Grant Details: NHMRC/ID12-2498
Source of Publication: Proceedings of the IADIS International Conference on Internet Technologies & Society (ITS 2012), p. 93-100
Publisher: IADIS Press
Place of Publication: Lisbon, Portugal
Fields of Research (FoR) 2008: 130306 Educational Technology and Computing
139999 Education not elsewhere classified
Fields of Research (FoR) 2020: 390405 Educational technology and computing
399999 Other education not elsewhere classified
Socio-Economic Objective (SEO) 2008: 930599 Education and Training Systems not elsewhere classified
939999 Education and Training not elsewhere classified
930203 Teaching and Instruction Technologies
Socio-Economic Objective (SEO) 2020: 160304 Teaching and instruction technologies
Peer Reviewed: Yes
HERDC Category Description: E1 Refereed Scholarly Conference Publication
Appears in Collections:Conference Publication

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