Adults Learning in a Virtual World

Title
Adults Learning in a Virtual World
Publication Date
2012
Author(s)
Gregory, Sue
( author )
OrcID: https://orcid.org/0000-0002-0417-8266
Email: sgregor4@une.edu.au
UNE Id une-id:sgregor4
Editor
Editor(s): Paul Newhouse and Jeremy Pagram
Type of document
Conference Publication
Language
en
Entity Type
Publication
Publisher
Educational Computing Association of Western Australia Inc (ECAWA) for the Australian Council for Computers in Education (ACCE)
Place of publication
Perth, Australia
UNE publication id
une:11993
Abstract
Learning theories have been around for more than a century, however, the theories of how adults learn are relatively new, having only been developed in the past 50 years. These theories are all based around learning in a face-to-face environment or online in digital environments using Web 2.0 (i.e., social computing) tools. This paper explores current and emerging theories of how adults learn in a virtual world. These theories are examined to propose a framework of how adults learn in a virtual world, i.e., a computer-generated world that is inhabited by individual avatars (persona) to interact with the environment and people (other avatars) as a learning space. At present, there does not appear to be a specific theory developed to explain how adults learn in virtual worlds. This paper will explore which adult learning theories, if any, underpin adult learning in a virtual world.
Link
Citation
Australian Computers in Education Conference (ACEC 2012) Refereed Proceedings, p. 1-9
ISBN
9780646586540
Start page
1
End page
9

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