Author(s) |
Gregory, Sue
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Publication Date |
2012
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Abstract |
Learning theories have been around for more than a century, however, the theories of how adults learn are relatively new, having only been developed in the past 50 years. These theories are all based around learning in a face-to-face environment or online in digital environments using Web 2.0 (i.e., social computing) tools. This paper explores current and emerging theories of how adults learn in a virtual world. These theories are examined to propose a framework of how adults learn in a virtual world, i.e., a computer-generated world that is inhabited by individual avatars (persona) to interact with the environment and people (other avatars) as a learning space. At present, there does not appear to be a specific theory developed to explain how adults learn in virtual worlds. This paper will explore which adult learning theories, if any, underpin adult learning in a virtual world.
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Citation |
Australian Computers in Education Conference (ACEC 2012) Refereed Proceedings, p. 1-9
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ISBN |
9780646586540
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Link | |
Language |
en
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Publisher |
Educational Computing Association of Western Australia Inc (ECAWA) for the Australian Council for Computers in Education (ACCE)
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Title |
Adults Learning in a Virtual World
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Type of document |
Conference Publication
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Entity Type |
Publication
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