Please use this identifier to cite or link to this item: https://hdl.handle.net/1959.11/10266
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dc.contributor.authorGregory, Sueen
dc.contributor.authorMasters, Yvonneen
dc.date.accessioned2012-05-28T10:56:00Z-
dc.date.issued2012-
dc.identifier.citationAustralasian Journal of Educational Technology, 28(Special Issue 3), p. 420-440en
dc.identifier.issn1449-5554en
dc.identifier.issn1449-3098en
dc.identifier.urihttps://hdl.handle.net/1959.11/10266-
dc.description.abstractRole-plays in a virtual world hold tremendous potential for higher education because they allow synchronous, immersive participation by students located across the globe. They also have the added advantage of allowing students to adopt roles and carry out tasks that are not possible in the real world. In this article, a project that involved pre-service teachers carrying out role-plays based on de Bono's 'Six Thinking Hats' framework is presented. A pilot study was carried out over two years with on-campus students, who performed the role-plays both in a real-life, physical setting and within the virtual world of 'Second Life'. The activity has since been extended to off-campus students exclusively using 'Second Life'. The authors report selected quantitative and qualitative survey data from the pilot study that provide insight into students' perceptions of this style of learning, and discuss the challenges that were encountered and how they were overcome. The future of virtual world-based role-playing as a strategy for teaching and learning is discussed, with a focus on its application to distance education contexts.en
dc.languageenen
dc.publisherAustralasian Society for Computers in Learning in Tertiary Education (ASCILITE)en
dc.relation.ispartofAustralasian Journal of Educational Technologyen
dc.titleReal thinking with virtual hats: A role-playing activity for pre-service teachers in 'Second Life'en
dc.typeJournal Articleen
dc.subject.keywordsTeacher Education and Professional Development of Educatorsen
dc.subject.keywordsEducational Technology and Computingen
local.contributor.firstnameSueen
local.contributor.firstnameYvonneen
local.subject.for2008130306 Educational Technology and Computingen
local.subject.for2008130313 Teacher Education and Professional Development of Educatorsen
local.subject.seo2008930203 Teaching and Instruction Technologiesen
local.profile.schoolSchool of Educationen
local.profile.schoolSchool of Educationen
local.profile.emailsgregor4@une.edu.auen
local.profile.emailymasters@une.edu.auen
local.output.categoryC1en
local.record.placeauen
local.record.institutionUniversity of New Englanden
local.identifier.epublicationsrecordune-20120426-084747en
local.publisher.placeAustraliaen
local.format.startpage420en
local.format.endpage440en
local.peerreviewedYesen
local.identifier.volume28en
local.identifier.issueSpecial Issue 3en
local.title.subtitleA role-playing activity for pre-service teachers in 'Second Life'en
local.contributor.lastnameGregoryen
local.contributor.lastnameMastersen
dc.identifier.staffune-id:sgregor4en
dc.identifier.staffune-id:ymastersen
local.profile.orcid0000-0002-0417-8266en
local.profile.orcid0000-0002-1120-7950en
local.profile.roleauthoren
local.profile.roleauthoren
local.identifier.unepublicationidune:10461en
dc.identifier.academiclevelAcademicen
dc.identifier.academiclevelAcademicen
local.title.maintitleReal thinking with virtual hatsen
local.output.categorydescriptionC1 Refereed Article in a Scholarly Journalen
local.relation.urlhttp://www.ascilite.org.au/ajet/ajet28/gregory.htmlen
local.search.authorGregory, Sueen
local.search.authorMasters, Yvonneen
local.uneassociationUnknownen
local.year.published2012en
local.subject.for2020390405 Educational technology and computingen
local.subject.for2020390305 Professional education and trainingen
local.subject.for2020390307 Teacher education and professional development of educatorsen
local.subject.seo2020160304 Teaching and instruction technologiesen
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School of Education
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