| Publication Date | Title | Author(s) | Date Added |
| 2014 | Authentic, immersive, and emotional experience in virtual learning environments: The fear of dying as an important learning experience in a simulation | Reiners, Torsten; Teras, Hanna; Chang, Vanessa; Wood, Lincoln C; Gregory, Sue ; Gibson, David; Petter, Natasha; Teras, Marko | 2-Jun-2014 |
| 2015 | Gamification and digital games-based learning in the classroom | Gregory, Sue ; Reiners, Torsten; Wood, Lincoln C; Teras, Hanna; Teras, Marko; Henderson, Michael | 9-Oct-2015 |
| 2014 | Gamification Design Elements in Business Education Simulations | Reiners, Torsten; Wood, Lincoln C; Gregory, Sue ; Teras, Hanna | 30-Sep-2014 |
| 2016 | nDiVE: Development of an authentic training environment to support skill acquisition in logistics & supply chain management | Reiners, Torsten; Wood, Lincoln; Teras, Hanna; Clarke, Karen; Herrington, Jan; Chang, Vanessa; Gregory, Sue ; Gutl, Christian; Teras, Marko; Fardinpour, Ali; Coldham, George | 1-May-2020 |
| 2013 | nDiVE: The Story of How Logistics and Supply Chain Management Could be Taught | Reiners, Torsten; Wood, Lincoln C; Gregory, Sue ; Petter, Natasha; Teras, Hanna; Chang, Vanessa; Gutl, Christian; Herrington, Jan | 9-Jan-2014 |
| 2012 | Operationalising Gamification in an Educational Authentic Environment | Reiners, Torsten; Wood, Lincoln C; Chang, Vanessa; Gutl, Christian; Herrington, Jan; Teras, Hanna; Gregory, Sue | 3-Jan-2013 |
| 2013 | The role of gamification and game-based learning in authentic assessment within virtual environments | Wood, Lincoln C; Teras, Hanna; Reiners, Torsten; Gregory, Sue | 3-Jul-2015 |
| 2018 | Self-guided Exploration of Virtual Learning Spaces | Reiners, Torsten; Wood, Lincoln C; Teras, Marko; Teras, Hanna; Gregory, Sue ; Chang, Vanessa; Steurer, Michael; McDonald, Timothy; Fardinpour, Ali | 27-Jun-2018 |