New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources

Title
New applications, new global audiences: Educators repurposing and reusing 3D virtual and immersive learning resources
Publication Date
2015
Author(s)
Gregory, Sue
( author )
OrcID: https://orcid.org/0000-0002-0417-8266
Email: sgregor4@une.edu.au
UNE Id une-id:sgregor4
Gregory, Brent
Nikolic, Sasha
Ellis, David
Kerr, Tom
de Freitas, Sara
Farley, Helen
Schutt, Stefan
Sim, Jenny
Gaukrodger, Belma
Jacka, Lisa
Doyle, Jo
Wood, Denise
Blyth, Phil
Corder, Doborah
Reiners, Torsten
Linegar, Dale
Hearns, Merle
Cox, Robert
Jegathesan, Jay Jay
Sukunesan, Suku
Flintoff, Kim
Irving, Leah
O'Connell, Judy
Grant, Scott
Hillier, Mathew
Butler, Des
Masters, Yvonne
( author )
OrcID: https://orcid.org/0000-0002-1120-7950
Email: ymasters@une.edu.au
UNE Id une-id:ymasters
Stokes-Thompson, Frederick
McDonald, Marcus
Editor
Editor(s): T Reiners, BR von Konsky, D Gibson, V Chang, L Irving, & K Clarke
Type of document
Conference Publication
Language
en
Entity Type
Publication
Publisher
Australasian Society for Computers in Learning in Tertiary Education (ASCILITE)
Place of publication
Perth, Australia
UNE publication id
une:19361
Abstract
There continues to be strong interest among established, experienced academic users of 3D virtual environments for their sustained educational use. Consistent with global trends, they plan to further develop and optimise existing applications, reuse skills and experiences gained to develop new applications, and to share and reuse existing virtual resources. This is against a background of varied support from institutions, colleagues, students, funding bodies and also changing understanding and awareness of virtual environments and virtual reality by the general community as a result of consumer developments such as the popularity of multi-user online role playing amongst both children and adults, and the acquisition of technologies by companies with deeply entrenched technologies. At the same time, the ongoing development and availability of new multiuser virtual environment platforms, associated peripherals and virtual reality technologies promise new and exciting opportunities for educators to collaborate with researchers on a global scale, while also exploring the affordances of these technologies for enhancing the learning outcomes for an increasingly diverse and distributed student population.
Link
Citation
Globally connected, digitally enabled. Proceedings of ascilite 2015 in Perth, p. FP:109-FP:121
Start page
FP:109
End page
FP:121

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