Conclusion

Title
Conclusion
Publication Date
2016
Author(s)
Dalgarno, Barney
Lee, Mark J W
Gregory, Sue
( author )
OrcID: https://orcid.org/0000-0002-0417-8266
Email: sgregor4@une.edu.au
UNE Id une-id:sgregor4
Tynan, Belinda
Editor
Editor(s): Sue Gregory, Mark J W Lee, Barney Dalgarno, Belinda Tynan
Type of document
Book Chapter
Language
en
Entity Type
Publication
Publisher
Athabasca University Press
Place of publication
Edmonton, Canada
Edition
1
Series
Issues in Distance Education
UNE publication id
une:19385
Abstract
Although virtual worlds, and 3D virtual environments more broadly, have been used in educational contexts for more than 20 years, there remains a great deal that we still do not know about how best to design and use them to maximize learning effectiveness and outcomes. The contributors to this volume have explored a range of research topics related to the use of virtual worlds in education. Topics spanned human-computer interaction issues related to navigation, communication, identity formation, and authentic learning; leading-edge technologies that have the potential to take learning in virtual worlds forward in new directions, with a specific focus on conversational agents and computer-controlled avatars; and considerations and frameworks for designing and implementing learning in virtual worlds. The contributions made by these chapters within the broad areas of human-computer interaction, advanced technologies, and learning design and implementation are discussed in turn in the following parts before concluding with a summary of the main contributions of the book as a whole and the opportunities that exist for future research.
Link
Citation
Learning in Virtual Worlds: Research and Applications, p. 295-306
ISBN
9781771991339
9781771991353
9781771991346
Start page
295
End page
306

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