Assembled 2016 (Part 1)

Title
Assembled 2016 (Part 1)
Publication Date
2016
Author(s)
Gregory, Sue
( editor )
OrcID: https://orcid.org/0000-0002-0417-8266
Email: sgregor4@une.edu.au
UNE Id une-id:sgregor4
Type of document
Journal Article
Language
en
Entity Type
Publication
Publisher
University of Texas at Austin
Place of publication
United States of America
UNE publication id
une:19402
Abstract
This 2016 Assembled issue of the Journal of Virtual Worlds Research relates to an eclectic group of six articles covering a variety of aspects of the use of virtual worlds. Firstly presented is a short history of the virtual world economy that provides the reader with an overview of where the virtual economy began in three virtual worlds and where it is today. The second article discusses the use of non-player characters in courses and how students reacted to these. The third article relates to the use of a virtual world to provide training for office-based medical emergencies. The fourth article explores the relationship between the real and the virtual supermarkets. The fifth article looks at lighting controls used in virtual environments, and the final article is an overview of the use of cloud in connecting video games.
Link
Citation
Journal of Virtual Worlds Research, v.9 (1)
ISSN
1941-8477

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